Golf Mania – Fact Sheet
PLATFORMS: PSP® Minis
RELEASE DATE: TBC
PUBLISHER: Icon Games Entertainment Ltd
GENRE: Arcade Sports
The Conservative Challenge
I have been increasingly frustrated with the lack of support the games industry has received from the Conservatives. Being a Conservative voter myself, it feels all the more disappointing. I firmly believe we (the games industry) could be a strong performer in the UK’s economic recovery, given the right care and attention to encourage growth [...]
Bashi Blocks Now Free for PC
Icon Games Entertainment, a leading indie games publisher and developer is delighted to announce that Bashi Blocks is now available for free on the PC.
Previously released on Nintendo WiiWare, PlayStation®Minis and iOS, Bashi Blocks features a unique built-in game editor offering unlimited level design possibilities; you can even structure your own game tournament and make your own game!
TIGA Calls on Nintendo to Explain its Position on Publishing Games Data
TIGA Calls on Nintendo to Explain its Position on Publishing Games Data Publish Date: Monday 9th January 2012 TIGA, the trade association representing the UK games industry, today called on Nintendo to explain why it does not allow developers to publish the sales numbers of their self-published titles. TIGA made the comments following the news [...]
Nintendo & Digital Sales Data Secrecy
Following on from my end of year review of our self-published numbers to date, it has been an interesting couple of days. To re-cap, the figures included our sales and free units downloaded for all of our games since we started self-publishing, including the numbers for our WiiWare games. Yesterday Nintendo got in touch to [...]
Icon’s Self-Publishing Numbers So Far
It is 31st December, 2011 – last day of 2011. I thought it was about time I did a full count of how many game units we have sold/freebied. I was surprised it was a little over a quarter of a million – sounds like a lot of people! I had around 100,000 in my [...]
Our Vita Development Experiences – Part One
We have been developing, on and off, for Vita the past few months. It has been difficult to put enough time into it recently as we have been finishing off two PSP Minis – which are essential to us in order to keep some sort of income coming in while we wait for our Vita [...]
Marble Boy Development Diary Continued
Part 2 After releasing Part 1 of the dev diary, I read a comment over on PSPMinis.com: “I imagined a cute little, well, Marble Boy, in Vertigo type levels with Toy Story like designs. A little marble out to save Marble Girl. Maybe Marble Girl is his sister, or maybe his girlfriend. Her being his sister [...]
Lunch at the House of Commons
Today I attended a lunch at the House of Commons – it was a TIGA event called ‘Dynamic Entrepreneurs: Supporting Start-Ups in the UK Games Industry‘. It was hosted by Tom Watson MP and Microsoft. It was a chance to speak to MPs and discuss the difficulties faced by start-up games studios, which in principal [...]
Gabe’s Hypocrisy
I was more than a little bemused to read about Gabe Newell’s recent attack on ‘closed platforms’ from Apple, Sony, etc. Speaking as a developer who also self-publishes, I have yet to experience a more ‘closed’ marketplace than Steam (except perhaps XBLA). Steam is operated slightly like a strange mystical organisation – I have spoken [...]
Marble Boy Development Diary
We have just announced a new PSP Mini – Marble Golf, and this caused some confusion in that it sounds similar to Marble Boy which we are busy developing right now. Was it another rebrand for Marble Boy? (Marble Boy was originally called Vertigo Tilt & Roll).
So I thought I had better start the Marble Boy Development Diary quickly to explain that Marble Boy is still very much alive and well and progressing nicely.
Improving WordPress Performance
We host on Dreamhost, and have had a fair bit of trouble with the Internal Server Error error messages – whereby the site won’t load and you have this glaring error page.
This was/is on the IndieVision site, plus all our Icon sites. Not good!
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