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Bashi Blocks

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Bashi Blocks – Make your Own Levels, Make Your Own Game! With ninety game levels to play through, huge end of zone bosses and several game modes to choose from including customized arcade tournaments, players of all ages are guaranteed hours of endless fun!

The unique built-in game editor offers unlimited level design possibilities; you can even structure your own game tournament!

Reviews

an amazing, well thought-out game that can give hours, if not months, of gameplay with an endless opportunity to be creative
PSPMinis.com – 9/10

The difficulty gets progressively harder, and will challenge even the best gamer. Bashi is worth the price
Family Friendly Gaming – 89%

Visit Bashi Blocks Website

Bashi Blocks PC Now Free!

Windows XP/Vista/7

FREE DOWNLOAD



Key Features

  • 90 Levels of block breaking fun. With special level features including animated blocks, exploding blocks, shield blocks, invisible blocks and deadly 3D enemies
  • Create your own levels and share them instantly with your friends and the world
  • Download and rate levels created by the community
  • 10 challenging end of zone Bosses to defeat
  • Tournament mode allows you to create your own unique tournaments using game levels or your own levels
  • Loads of special Powerups & Super Powerups to help (or hinder) you on the way to the finish, including lasers, bombs, flaming power balls and multiple balls and bats
  • A wealth of special achievements and secrets to unlock, including secret level backgrounds and game block sets

Bashi Blocks iPhone & iPad Now Free

iPhone Version

iPad Version


One Comment for Bashi Blocks

  1. Whiterabbit01
    January 24, 2012 at 10:51 am

    I’ve loved breaout/arkanoids ever since i stood in front of /taitos original back in the 1970′s. It became my favorite arcade genre when games became readily available and even now when I find a new game i download and check it out immediately. I have a decent collection of breakouts from some early ones (that I now play via DOSBox) to some of the latest such as shatter. My favorites are Reflexives Ricochet Infinity, Reaxxion and Acky’s XP Breakout, but there are loads more that i love as well, (too many to name here.

    you game is an excellent example of the genre and i’m really going to enjoy working through the levels.

    I though I’d make some suggestions either for upgrading your game or for a new build with additional fubctions. These in no way mean i think your gae could do with improving, they are just things i’ve always wanted to see in a single breakout. most of these ideas I’ve seen in one form or another in other breakouts, but never all together. The idea is to create a game that has a lot of replayabilty, (which breakouts always have because no two levels are ever played the same, though these ideas would just put the icing on the cake for me if they were all or most to be implemented into one game.

    1) ….. Ability to select what power ups appear in game via the options menu.

    2) ….. Ability to increase or decrease the frequency of power ups

    3) ….. Include power ups that change the shape of the bat and ball (this would make it harder to work out angles when attempting to aim

    4) ….. Include a range of different shooting power ups that increase in power eg simple gun, machine gun, 50 caliber, laser, double gun etc

    5) ….. Include other power ups such as ball guns, bouncing balls and cloning balls 9these would clone when hitting clone bricks

    6) ….. Include a whole series of special bricks such as a clone brick that when hit clones other bricks randomly, bricks suspended from wires that move when first hit and require several hits before they disappear. Lock and key bricks that have to be hit in sequence, these could also be linked to special hidden levels that are only accessible when certain criteria are met.

    7) ….. Have a flying saucer fly across the the middle of the arena (seeing as this is normally a two sided game).

    8) ….. Maybe have single sided and even four side levels (i.e four bats one on each wall.

    9) ….. Include black holes that cause your ball to swerve from it’s normal trajectory

    10) … Include achievements

    11) … Add a story-line to the game

    12) … Include a greater range of brick shapes and types.

    13) … Be able to select different bats and balls each with their own characteristics

    14) … Be able to set the time power ups last via the options menu.

    15) … Include special levels that have changed rules and are only accessible by attaining certain criteria, for example collecting only certain types of power ups for so many turns, collecting combinations of power ups or attaining specific scores within a set time. These when attained would unlock the special levels which should play differently to the normal game (sort of like having a game within a game. (an example would be a cross between a breakout and a shmup where your ship has to destroy the bricks in a level, but also has to protect itself from alien invaders).

    16) … Ensure the graphics were of a high quality.

    17) … Collecting combinations of power ups that on their own do nothing, but in combination can be made into several different more powerful versions of power ups depending on how you combine them, that are already present for example a double laser. My idea of a laser is a single shot weapon that destroys a wide swath of bricks say three or four bricks in width.

    18) … Enable carry over of special power ups though this could be deselected via the options

    I used to have loads more ideas, but my morphine soaked brain has difficulty recalling many of those. :) If all or most of the ideas above could be implemented in a single breakout I’d certainly pay top price for it.

    All that said I still love your breakout. Thanks for making it freeware.

    Regards

    Whiterabbit-uk

    p.s. You site was linked to via the giveawayoftheday forums. We started a free games project that highlights the better freeware games that are available out on the web. I started the project three years ago in response to the game giveawayofthe day moving to weekends only. I used to post a game (or more) every weekday for almost two years, but got a little tired when hardly anyone bothered to acknowledge the project any more. Several community members have on and off help me continue the project, resulting in a fantastic collection of . the best free games, all linked directly to the developers sites where possible or to the main file sharing sites.

    We hope that this helps developers gain visitors who then go on to purchase other games that you may sell on your sites. We have no subscritions and make no money from the project. It was created partly becasue of the lack of a daily giveaway, but also to highlight the quality of free games that were available if only users were willing to look.



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